Power plannerRoK Vault

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KVK FIGHTING

Healing planner

Estimate healing capacity from your supplies, then compare a trade scenario.

HEALABLE TROOPS0Tier 5 · 0h 0m of usable healing speedups
Field defeats in your scenario02.0:1 trade assumption
KP in your scenario0assuming enemy T5
BottleneckHealing speedupswhat runs out first
YOUR FIGHT SETUP

Tell Vault how you fight.

Advanced healing assumptions
USABLE HEALING SPEEDUPS0h 0mFrom your generic Speedup Vault
Batch-heal scenario: 2,700 T5 per full help cycleAssumes 3 minutes per help at maximum help technology and all selected helps received. Check your actual hospital timer; this is a separate illustration, not extra capacity added to the main result.
Resource costs & remaining inventory
RSS REQUIRED BY THIS ESTIMATE

0 troops healed

Food0
Wood0
Stone0
Gold0

Add or scan your Resource Vault and Rok Vault will automatically include RSS as a hard limit.

This model applies a weighted troop mix, healing speed, resource reduction and a simplified help allowance to baseline costs. The trade scenario is arithmetic using the ratio you enter; it does not predict combat performance, casualties or hospital capacity. Check the method below before relying on a large estimate.

HOW THIS CALCULATOR WORKS

Understand the healing budget and the trade scenario

The model uses T4 or T5 infantry, archers and cavalry in the proportions you enter. It averages their resource costs, applies your resource reduction, then limits the troop count by eligible healing time and each resource balance. Without an entered resource inventory, the result is a speedup-only estimate.

For time, the baseline is 3 seconds per T4 or 4 seconds per T5 troop, divided by 1 + healing speed / 100. The main estimate then applies a simplified 1% time reduction per selected alliance help, up to 30 helps. Actual helps and batch timers can behave differently; compare a known hospital batch before using the result.

Example: T4 infantry with no alliance helps
Input or resultValue
Infantry / archer / cavalry ratio1 / 0 / 0
Healing speed; resource reduction100%; 0%
Eligible healing speedups1 day
Time per troop3 ÷ 2 = 1.5 seconds
Time budget capacity57,600 troops
Resources required by the model6,912,000 food; 6,912,000 wood; 460,800 gold

That capacity requires those supplies to be available. The KP panel separately multiplies modeled healed troops by your chosen trade ratio and the selected enemy-tier KP rate. It does not infer your actual combat strength, commanders, equipment, hospital space or future casualties. A zero trade ratio correctly produces zero scenario KP.

Universal speedups and resources used here cannot also fund a training push. Protect those supplies in a preparation plan, or read how reserves affect a goal →

Method maintained by RoK Vault · Updated · Report a calculation issue

SCREENSHOT SCANNER

Upload it. Vault works out what it is.

Rok Vault now tries to identify Troop Details, speedups, resources and AP inventory screenshots automatically. The buttons below are only there if you want to override the detected screen.

Screenshot scanning is tested with English game screenshots. Other screenshot languages are not yet verified. You can enter values manually.

RoK Healing Calculator — Supply Budget & Trade Scenarios | RoK Vault